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<a href="_personnage_8c.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_personnage_8h.html">Personnage.h</a>&quot;</span>
<a name="l00002"></a>00002 
<a name="l00003"></a>00003 
<a name="l00004"></a><a class="code" href="_personnage_8h.html#a21494e4333106a3def7e217cf6402be7">00004</a> <span class="keywordtype">void</span> <a class="code" href="_personnage_8c.html#a21494e4333106a3def7e217cf6402be7" title=" Brief Description  Initialise le personnage.  ">perInit</a>(<a class="code" href="struct_personnage.html">Personnage</a> * pPer)
<a name="l00005"></a>00005 {
<a name="l00006"></a>00006     pPer-&gt;posX=2;
<a name="l00007"></a>00007     pPer-&gt;posY=1;
<a name="l00008"></a>00008 }
<a name="l00009"></a>00009 
<a name="l00010"></a><a class="code" href="_personnage_8h.html#a0150dff37c6468d9743c84b16d085881">00010</a> <span class="keywordtype">void</span> <a class="code" href="_personnage_8c.html#a0150dff37c6468d9743c84b16d085881" title=" Brief Description  Libère la mémoire allouée.  ">perLibere</a>(<a class="code" href="struct_personnage.html">Personnage</a> * pPer)
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012     pPer-&gt;posX=0;
<a name="l00013"></a>00013     pPer-&gt;posY=0;
<a name="l00014"></a>00014 }
<a name="l00015"></a>00015 
<a name="l00016"></a><a class="code" href="_personnage_8h.html#a408d2cc39535b0a92024a90926ca4271">00016</a> <span class="keywordtype">void</span> <a class="code" href="_personnage_8c.html#a408d2cc39535b0a92024a90926ca4271" title=" Brief Description  .  ">persMonter</a>(<a class="code" href="struct_personnage.html">Personnage</a> * pPer,<a class="code" href="structs_terrain.html">Terrain</a> * pTer)
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018     <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a792510fb6567e176139dfd69ba70bfd2" title=" Brief Description  Verifie la prochaine case.  ">verifProchCase</a>(pTer, pPer-&gt;posX, pPer-&gt;posY-1))
<a name="l00019"></a>00019         pPer-&gt;posY--;
<a name="l00020"></a>00020 }
<a name="l00021"></a>00021 
<a name="l00022"></a><a class="code" href="_personnage_8h.html#a6a490c36627581465ab122dcfdfc7256">00022</a> <span class="keywordtype">void</span> <a class="code" href="_personnage_8c.html#a6a490c36627581465ab122dcfdfc7256" title=" Brief Description  .  ">persDescendre</a>(<a class="code" href="struct_personnage.html">Personnage</a> * pPer,<a class="code" href="structs_terrain.html">Terrain</a> * pTer)
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024     <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a792510fb6567e176139dfd69ba70bfd2" title=" Brief Description  Verifie la prochaine case.  ">verifProchCase</a>(pTer, pPer-&gt;posX, pPer-&gt;posY+0.05))
<a name="l00025"></a>00025         pPer-&gt;posY=pPer-&gt;posY+0.05;
<a name="l00026"></a>00026 }
<a name="l00027"></a>00027 
<a name="l00028"></a><a class="code" href="_personnage_8h.html#a77f229fc53c33edc2fb79172037ca3c4">00028</a> <span class="keywordtype">void</span> <a class="code" href="_personnage_8c.html#a77f229fc53c33edc2fb79172037ca3c4" title=" Brief Description  Fait reculer le personnage .  ">persRecule</a>(<a class="code" href="struct_personnage.html">Personnage</a> * pPer,<a class="code" href="structs_terrain.html">Terrain</a> * pTer)
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030     <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a792510fb6567e176139dfd69ba70bfd2" title=" Brief Description  Verifie la prochaine case.  ">verifProchCase</a>(pTer, pPer-&gt;posX-1, pPer-&gt;posY))
<a name="l00031"></a>00031         pPer-&gt;posX--;
<a name="l00032"></a>00032 }
<a name="l00033"></a>00033 
<a name="l00034"></a><a class="code" href="_personnage_8h.html#a004af9f2264e199834bee9cdcc4972ee">00034</a> <span class="keywordtype">void</span> <a class="code" href="_personnage_8c.html#a004af9f2264e199834bee9cdcc4972ee" title=" Brief Description  Fait avancer le personnage .  ">persAvance</a>(<a class="code" href="struct_personnage.html">Personnage</a> * pPer,<a class="code" href="structs_terrain.html">Terrain</a> * pTer)
<a name="l00035"></a>00035 {
<a name="l00036"></a>00036     <span class="keywordflow">if</span>(<a class="code" href="_terrain_8c.html#a792510fb6567e176139dfd69ba70bfd2" title=" Brief Description  Verifie la prochaine case.  ">verifProchCase</a>(pTer, pPer-&gt;posX+0.1, pPer-&gt;posY))
<a name="l00037"></a>00037         pPer-&gt;posX+=0.2;
<a name="l00038"></a>00038 }
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 
<a name="l00041"></a><a class="code" href="_personnage_8h.html#aab956beef870c5e0be6edee4d4bca8dd">00041</a> <span class="keywordtype">float</span> <a class="code" href="_personnage_8c.html#aab956beef870c5e0be6edee4d4bca8dd" title=" Brief Description  Récupère la position X.  ">persGetX</a>(<span class="keyword">const</span> <a class="code" href="struct_personnage.html">Personnage</a> * pPer)
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043     <span class="keywordflow">return</span> pPer-&gt;posX;
<a name="l00044"></a>00044 }
<a name="l00045"></a>00045 
<a name="l00046"></a><a class="code" href="_personnage_8h.html#a8e89c996eda1082b0f882c46fc8c761a">00046</a> <span class="keywordtype">float</span> <a class="code" href="_personnage_8c.html#a8e89c996eda1082b0f882c46fc8c761a" title=" Brief Description  Récupère la position Y.  ">persGetY</a>(<span class="keyword">const</span> <a class="code" href="struct_personnage.html">Personnage</a> * pPer)
<a name="l00047"></a>00047 {
<a name="l00048"></a>00048     <span class="keywordflow">return</span> pPer-&gt;posY;
<a name="l00049"></a>00049 }
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